Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8dbjz-GPWXn-Zxa7e-hj2AO-W8diK | 12/18/7 | 78.7 | 1.01 | 2026-06-12 15:38:09 · 33m 22s | |
| CSGO-JKChm-WSACz-kU9Ry-5GWyB-o9XDJ | 16/10/9 | 98.8 | 1.66 | 2026-06-12 15:06:02 · 27m 19s | |
| CSGO-DGqdx-ahDkR-Bu5GC-DVVOs-jDWPA | 12/13/4 | 96.2 | 1.11 | 2026-06-12 14:31:09 · 31m 10s | |
| CSGO-WoX6j-Ltztn-Sxk9K-9PpXo-3De4D | 8/14/2 | 55.4 | 0.57 | 2026-06-12 13:49:53 · 35m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.