Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-X4vBM-fwZH7-PF2m6-4POW6-mqbNE | 11/14/4 | 74.2 | 0.90 | 2026-07-08 19:06:43 · 30m 10s | |
| CSGO-Cmj8t-qmnQa-6Edz6-zf9KC-Q9jbN | 22/16/7 | 107.5 | 1.46 | 2026-07-04 00:21:14 · 33m 21s | |
| CSGO-j6woT-RYr57-9NbSE-kDmJA-bKbtH | 14/15/4 | 95.2 | 1.06 | 2026-07-02 15:48:52 · 28m 2s | |
| CSGO-9OVGQ-zJV7f-MhWuz-UDRfv-QWJeB | 13/17/4 | 62.0 | 0.79 | 2026-06-29 19:59:08 · 40m 49s | |
| CSGO-oHcJY-iynf4-OVsAS-uUDW6-pdueM | 13/18/5 | 72.9 | 0.81 | 2026-06-21 12:13:30 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.