Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-O7Vmv-7hfu4-WAtCe-Hda8u-ohtnC | 27/18/2 | 110.1 | 1.62 | 2026-06-30 15:30:27 · 44m 31s | |
| CSGO-S5Eiw-XGKx8-u6B6s-EhpMG-woHGG | 17/14/6 | 90.3 | 1.34 | 2026-06-27 19:23:57 · 29m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.