Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sW24K-3Rvaz-VFGVq-f3Xe4-ZqDZG | 13/16/4 | 87.6 | 1.04 | 2026-07-05 19:38:47 · 32m 39s | |
| CSGO-7QHTC-5iGZU-Beq2x-ZQ34F-zn33L | 10/15/4 | 56.4 | 0.75 | 2026-07-04 21:30:56 · 33m 59s | |
| CSGO-PaVZy-oDC7Y-WOKE9-jHKnc-ztZpG | 22/14/9 | 100.4 | 1.50 | 2026-07-04 20:53:58 · 33m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.