Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-touXb-RjCNb-6SNtY-o7asf-ttB3J | 9/17/3 | 57.5 | 0.62 | 2026-07-04 19:44:59 · 33m 41s | |
| CSGO-PjcZ2-PntbX-b3hyy-uQSSF-U9JjC | 19/19/7 | 77.2 | 1.12 | 2026-07-04 16:29:50 · 46m 42s | |
| CSGO-VkPR3-mvhXV-WCd4O-pm3bW-J6BxH | 14/15/5 | 75.6 | 0.98 | 2026-07-03 22:47:38 · 35m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.