Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Ofaob-3L7rj-kSHNJ-CBdZ9-XpeOQ | 11/15/5 | 56.3 | 0.81 | 2026-07-03 20:03:01 · 35m 37s | |
| CSGO-jUBmG-weUn8-rHWDy-bqkhV-ym7SA | 15/18/2 | 84.2 | 1.02 | 2026-06-26 14:59:11 · 33m 26s | |
| CSGO-Us2p5-fYREV-Nnj2D-rrc9r-QsXfE | 8/12/2 | 32.8 | 0.58 | 2026-06-24 19:06:09 · 39m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.