Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zxLzk-sUkXY-zFaJi-Zy6t8-Vp8eD | 5/13/0 | 41.9 | 0.39 | 2026-07-07 01:35:52 · 17m 35s | |
| CSGO-dk3OA-cpCvY-EEWeG-KwWtS-nwAAA | 18/8/1 | 113.0 | 1.82 | 2026-07-04 03:58:01 · 22m 13s | |
| CSGO-BFnYH-wE9O8-W4t3T-A4nwr-aNLsE | 23/14/3 | 99.3 | 1.55 | 2026-06-28 16:03:36 · 31m 59s | |
| CSGO-kcOf7-FUukr-fG7Ns-z6duJ-mS5KQ | 27/23/5 | 90.9 | 1.27 | 2026-06-27 02:45:05 · 46m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.