76561198033154335
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+5%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-13.6%Peak single-match outcome anomaly 10/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
9.8% of kills through walls across 6 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vV6q4-GNzEP-VDwcZ-2PLjj-WZ8SA | 18/17/4 | 90.5 | 1.16 | 2026-06-27 20:34:53 · 44m 1s | |
| CSGO-oJvXk-tOyXy-mH223-8KaC4-6UwsP | 13/10/6 | 98.6 | 1.33 | 2026-06-27 20:02:45 · 28m 52s | |
| CSGO-HfEUZ-pXUaw-dAMLy-PC8di-siHeB | 12/16/7 | 73.9 | 0.89 | 2026-06-25 09:13:38 · 40m 25s | |
| CSGO-MnGDi-x3MXa-SqP6c-WLzZA-JebRF | 10/13/4 | 69.2 | 0.88 | 2026-06-25 08:31:41 · 31m 15s | |
| CSGO-VFUbq-FzqdX-Y34uZ-Hhrjs-3rP3A | 18/15/4 | 72.4 | 1.12 | 2026-06-25 07:38:40 · 44m 1s | |
| CSGO-snnMA-nxumb-QSP56-2G2EN-tJpxA | 11/14/4 | 72.0 | 1.00 | 2026-06-22 09:27:01 · 30m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.