Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-RHtuX-DTFme-cNBSj-MbzVz-GrApF | 23/23/5 | 75.2 | 1.08 | 2026-07-02 09:41:57 · 47m 55s | |
| CSGO-G4mc4-J2Aaa-5pBRL-MUrAw-GWRZQ | 12/17/5 | 74.6 | 0.90 | 2026-07-01 18:46:29 · 32m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.