Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WDeUp-EhROB-XqSiC-QsFEV-XQaYO | 17/7/1 | 83.1 | 1.63 | 2026-07-06 19:45:38 · 27m 24s | |
| CSGO-YV6sL-MfC4O-MzRWi-ScdjW-f6KbM | 21/13/3 | 92.8 | 1.50 | 2026-07-06 19:13:15 · 29m 44s | |
| CSGO-ttDGJ-9fxTr-TyOcy-ThRwL-m9hWA | 18/18/5 | 93.9 | 1.09 | 2026-06-29 19:12:33 · 37m 0s | |
| CSGO-taiNS-y4nzq-DvmUt-5RDRB-Ue2ED | 19/19/3 | 77.7 | 1.10 | 2026-06-28 22:26:11 · 34m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.