Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-knR7f-M4UBR-CWV4f-i7sf8-ipxMM | 19/17/8 | 104.6 | 1.39 | 2026-06-29 18:11:25 · 32m 27s | |
| CSGO-BpaBB-kKhDp-HT6Bc-2xbTq-BYLoD | 22/16/4 | 84.6 | 1.31 | 2026-06-05 18:01:11 · 43m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.