Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-B9nJZ-Q9FZy-Q6D8B-QxRCf-m46KQ | 16/17/4 | 67.4 | 1.08 | 2026-07-01 20:38:58 · 33m 7s | |
| CSGO-oZWFL-HtZHc-uWcjX-Qhwfe-ZEA2P | 16/12/4 | 86.8 | 1.41 | 2026-07-01 20:00:56 · 28m 8s | |
| CSGO-seR2W-6TmOR-vxqWV-bOzPX-Nk2pH | 15/21/8 | 75.6 | 0.90 | 2026-06-27 20:18:30 · 41m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.