Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J8MZ6-JU5dj-oXyfF-9QfC8-ZUxXD | 14/19/5 | 84.4 | 0.92 | 2026-07-05 19:29:52 · 33m 2s | |
| CSGO-r7Dw4-vOJHZ-JpXuJ-aVc5Y-CRh8E | 3/13/4 | 38.5 | 0.37 | 2026-07-05 19:05:45 · 19m 18s | |
| CSGO-ZDvXB-584so-BCr6r-OZs37-6KAMK | 17/15/1 | 76.6 | 1.05 | 2026-07-05 18:33:24 · 28m 10s | |
| CSGO-5Lbk9-V6Sye-qNHiw-mK6ZQ-Ac9eD | 12/10/5 | 84.3 | 1.27 | 2026-07-05 18:09:21 · 21m 49s | |
| CSGO-rzQfR-hUjnz-GtZmO-5DLBK-mS5KQ | 13/14/0 | 82.8 | 0.89 | 2026-07-04 23:12:43 · 22m 42s | |
| CSGO-yTF8y-w9Nmd-N6SoZ-FjQJ2-czQqJ | 11/5/3 | 107.7 | 1.78 | 2026-07-04 22:58:26 · 11m 48s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.