Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-76LfT-KUWt7-aqF6N-MWfCX-cQaYO | 19/7/3 | 116.1 | 1.84 | 2026-06-23 19:01:35 · 23m 36s | |
| CSGO-W2OFG-kwWrP-4mX2x-xXGYH-kc6uC | 17/9/2 | 98.0 | 1.55 | 2026-06-22 20:18:52 · 23m 6s | |
| CSGO-BJ7F6-eF6ZP-6Auyk-ROUFm-4s3cQ | 22/12/6 | 119.0 | 1.71 | 2026-06-22 19:34:27 · 27m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.