Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wv8FN-bPBvH-tYWum-iXCWw-oezYP | 14/10/4 | 75.2 | 1.25 | 2026-07-04 20:52:06 · 30m 46s | |
| CSGO-QbvzF-QoXFi-btCEB-GLipM-AJQRO | 22/13/7 | 95.7 | 1.56 | 2026-07-04 20:05:41 · 38m 55s | |
| CSGO-DszGU-xPwJa-hPyMP-6UW5P-6GLXL | 15/17/4 | 74.8 | 0.99 | 2026-07-04 19:24:20 · 38m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.