Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Bj58W-QWTMD-moMLJ-OZftc-9EacP | 14/16/0 | 84.4 | 1.01 | 2026-07-05 18:15:09 · 29m 1s | |
| CSGO-jbqvi-VarvU-tLaXX-DnoB9-DKoJN | 31/23/8 | 80.6 | 1.41 | 2026-07-05 11:40:40 · 45m 23s | |
| CSGO-WDHp5-rEO2U-OfFqD-wP8sa-k6siB | 7/6/4 | 50.1 | 1.02 | 2026-07-05 11:12:57 · 22m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.