Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fv9JW-MGNna-2xavR-oyHvZ-FvxfF | 18/16/6 | 71.6 | 1.19 | 2026-07-04 07:00:33 · 34m 10s | |
| CSGO-YuwsH-PwziA-Z8qSj-KRYjo-AYEyB | 33/16/3 | 124.7 | 1.98 | 2026-07-04 05:14:17 · 42m 24s | |
| CSGO-Y9jVz-YV2SK-AYDi7-nrSpC-NAzpH | 18/16/7 | 99.8 | 1.36 | 2026-06-29 20:13:23 · 37m 10s | |
| CSGO-uz7Wc-fniCD-nwHce-EuwJw-FWzfF | 14/16/5 | 69.0 | 1.03 | 2026-06-28 21:39:02 · 31m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.