Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-akdDY-NbJTi-tA88r-tsvdr-XD8aC | 12/14/9 | 72.8 | 0.94 | 2026-07-06 15:30:55 · 42m 41s | |
| CSGO-pfHGr-U3p4k-DsnsP-tJoqw-zWq7C | 21/9/5 | 119.6 | 1.71 | 2026-06-28 15:00:35 · 27m 28s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.