Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5iMcA-5LCub-ute5e-zwzqb-sY2tJ | 17/22/9 | 103.4 | 1.10 | 2026-06-16 18:29:40 · 40m 4s | |
| CSGO-qqnDD-GFJyv-nTYT5-uyh5a-JFSiA | 21/20/5 | 84.0 | 1.23 | 2026-06-16 17:38:10 · 37m 52s | |
| CSGO-VRAxb-5fELf-i6TyM-B374S-evbxJ | 13/23/6 | 59.6 | 0.65 | 2026-06-15 18:13:40 · 52m 8s | |
| CSGO-5fxta-mzfhj-EwqUi-UbD4A-syBcO | 15/19/8 | 80.5 | 1.02 | 2026-06-14 19:47:03 · 41m 43s | |
| CSGO-cKGMf-AQfiV-8bwAD-Y6t2m-uE26A | 19/19/5 | 89.9 | 1.15 | 2026-06-14 19:03:01 · 39m 26s | |
| CSGO-uqhbA-w4zSH-Ub52y-TZSL8-xo8vO | 28/21/6 | 97.8 | 1.42 | 2026-06-14 10:39:22 · 46m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.