Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-psAxo-NLjKo-6JRQE-nLFtK-LJiPK | 10/19/3 | 50.9 | 0.52 | 2026-06-29 13:52:01 · 30m 55s | |
| CSGO-76DK5-3JAsC-PFJhj-XEkuQ-HnF8D | 7/17/1 | 53.1 | 0.60 | 2026-06-29 13:12:27 · 37m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.