Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J29rV-kxMV9-nUT5f-hS94e-xjTOG | 17/19/6 | 89.1 | 1.17 | 2026-07-03 16:41:29 · 38m 34s | |
| CSGO-vKaqj-2B43E-4DJHi-zuOqV-8Q9zP | 14/20/9 | 61.2 | 0.87 | 2026-06-27 20:34:53 · 35m 40s | |
| CSGO-RRoFb-WrxmU-NQ8CZ-nh5zs-uWq7C | 18/13/2 | 98.5 | 1.40 | 2026-06-19 18:32:30 · 28m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.