Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KjHXC-CGyFD-SLu3i-fOExG-f9hWA | 11/23/7 | 41.5 | 0.59 | 2026-07-01 18:00:10 · 57m 22s | |
| CSGO-zs2Dx-Kn4Am-R35yJ-nB5NR-ASfCG | 12/20/4 | 58.1 | 0.71 | 2026-07-01 17:17:25 · 39m 23s | |
| CSGO-UcyEv-aXDaD-OYucm-eq7KB-nKurD | 11/18/2 | 47.0 | 0.74 | 2026-07-01 14:45:02 · 31m 39s | |
| CSGO-JpvQR-TuSSN-xsH78-66hrO-iwa3K | 16/19/6 | 49.5 | 0.83 | 2026-06-29 18:27:03 · 55m 24s | |
| CSGO-GRKub-H8ecb-Eyox7-CRA8G-pTiLJ | 9/19/8 | 48.0 | 0.67 | 2026-06-29 17:40:11 · 42m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.