Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m5eQZ-j2oc7-aosE9-U7RrD-vycuB | 25/20/10 | 95.9 | 1.33 | 2026-06-22 20:29:51 · 50m 33s | |
| CSGO-kCym4-FVAvp-ekjO9-RN5BB-CLAMK | 21/19/4 | 86.8 | 1.14 | 2026-06-20 21:22:51 · 47m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.