Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4SeFD-bEjyU-AhKeL-9Afv8-AVVzE | 12/9/3 | 71.1 | 1.25 | 2026-06-30 20:11:03 · 23m 26s | |
| CSGO-K5aCy-dvoGn-U39v6-TDLAw-k3AkE | 19/9/6 | 106.0 | 1.74 | 2026-06-23 18:07:21 · 27m 24s | |
| CSGO-Md8nV-GO2XK-DK5QF-vU46c-hFhCG | 22/14/1 | 106.9 | 1.52 | 2026-06-18 18:36:27 · 34m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.