Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xOPww-BUyPp-DBU6p-NjbQd-NuHaA | 7/14/4 | 58.7 | 0.68 | 2026-07-03 06:22:49 · 31m 3s | |
| CSGO-uXHhP-qQUsa-hSSK7-WNjSS-iaM2G | 15/12/6 | 85.0 | 1.30 | 2026-07-02 09:44:16 · 33m 56s | |
| CSGO-H2r6D-EviXy-BDKM6-wZB6f-LkBAA | 33/21/7 | 128.9 | 1.61 | 2026-06-27 21:05:31 · 54m 0s | |
| CSGO-DZCws-3rB4P-ikkMM-R3sui-tiOUD | 17/17/1 | 78.4 | 1.04 | 2026-06-27 18:36:34 · 34m 47s | |
| CSGO-uSekr-9QmVh-oXyAE-K48Q7-LzHCF | 29/14/2 | 112.3 | 1.65 | 2026-06-27 17:56:54 · 36m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.