Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xFH9E-vV5vc-LbuKJ-hQE4u-KNc7L | 15/9/1 | 61.4 | 1.37 | 2026-07-07 17:19:07 · 24m 15s | |
| CSGO-XdA8O-tfrzq-uf2TH-i8HsG-mcWoN | 19/20/8 | 77.5 | 1.13 | 2026-07-02 16:22:25 · 35m 40s | |
| CSGO-rfEkT-23UbG-7jJW4-MKO2Z-Y6TvD | 13/15/5 | 53.6 | 1.00 | 2026-06-28 19:12:27 · 33m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.