Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WjZdv-DVyrB-6Bnyt-StYBX-MkuzF | 17/16/3 | 117.4 | 1.33 | 2026-07-01 00:19:56 · 27m 53s | |
| CSGO-zUQma-uJDKm-ZazF5-PT5GT-iQtWK | 23/15/6 | 104.0 | 1.52 | 2026-06-30 22:35:54 · 43m 31s | |
| CSGO-Oiqwi-VcMCt-txsfW-bxGtq-aCsOH | 11/13/4 | 93.7 | 1.19 | 2026-06-30 22:07:06 · 24m 44s | |
| CSGO-6qCzW-OJUet-CHSWZ-yJvxU-EaoYF | 13/10/4 | 65.9 | 1.16 | 2026-06-29 23:22:00 · 33m 29s | |
| CSGO-Hhk5T-TOGTC-ZuT4k-WYQJt-vWHzN | 14/18/4 | 87.4 | 0.88 | 2026-06-19 00:56:15 · 33m 33s | |
| CSGO-a8LDu-MCKfn-AQqB3-fLnCW-TGwPB | 19/13/4 | 68.8 | 1.24 | 2026-06-19 00:11:22 · 37m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.