Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aUO6q-Kwwwn-RcXXc-3Bmt2-cfP7B | 15/16/4 | 83.8 | 1.08 | 2026-07-02 19:23:37 · 31m 42s | |
| CSGO-4Rs3G-eiftW-84cN6-bwMhH-hxfvN | 10/14/10 | 69.4 | 0.95 | 2026-07-02 18:36:19 · 39m 41s | |
| CSGO-oOE3T-J6DRT-SbkxL-AJhff-u5jLJ | 10/21/8 | 60.1 | 0.58 | 2026-07-02 17:47:15 · 41m 20s | |
| CSGO-B46e2-YwYtz-fGNep-YdLLh-G6LHA | 12/19/6 | 47.6 | 0.75 | 2026-07-01 20:00:57 · 52m 57s | |
| CSGO-zfDhm-vd76M-Na28D-ufTDE-DyLDR | 8/16/0 | 51.0 | 0.44 | 2026-06-29 19:06:57 · 27m 26s | |
| CSGO-uKYt3-9k7xP-YCBE5-5ouOa-R5vjN | 5/14/2 | 30.6 | 0.26 | 2026-06-29 18:41:26 · 21m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.