Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xKUOu-QWdDV-sHbUw-yv7aK-ScHLH | 22/15/7 | 96.7 | 1.44 | 2026-07-03 20:49:03 · 34m 37s | |
| CSGO-BzAdO-k5QH7-PvWBY-Ezwrb-kuQFE | 11/18/7 | 72.2 | 0.74 | 2026-07-03 20:14:49 · 32m 1s | |
| CSGO-Y2jwS-cSq9m-CLfCH-VBSSc-FZieC | 11/13/3 | 110.6 | 0.99 | 2026-07-03 19:33:44 · 21m 59s | |
| CSGO-K6U3r-rdk6s-PGUKo-prqQj-PO8nM | 21/14/5 | 89.1 | 1.49 | 2026-07-03 18:59:58 · 29m 27s | |
| CSGO-zHHw8-Dcsrk-7NeHp-wQMva-9P47M | 10/16/3 | 59.8 | 0.74 | 2026-07-03 18:32:45 · 19m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.