Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-22c4M-qG48A-JFGFy-8tuwq-4DmsF | 18/16/2 | 78.8 | 1.13 | 2026-07-03 15:20:53 · 43m 59s | |
| CSGO-tyDbx-ydbkU-4PoTG-2R2y5-HLtCQ | 17/22/9 | 76.9 | 0.97 | 2026-07-02 11:24:37 · 48m 46s | |
| CSGO-8uh6H-mQbyv-pMUfu-t43nA-eyLwF | 14/18/7 | 71.0 | 0.90 | 2026-06-24 11:11:52 · 33m 40s | |
| CSGO-avcfu-cva59-AynW8-m5PHV-XF95Q | 12/13/0 | 79.9 | 0.85 | 2026-06-23 09:59:44 · 22m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.