Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vS8mU-3ftYv-HSESc-xyGLU-M7pxA | 18/16/10 | 83.8 | 1.35 | 2026-06-28 15:40:18 · 39m 39s | |
| CSGO-U9mKx-xAo94-BSnFj-bzcEA-4yTaK | 20/16/5 | 110.8 | 1.39 | 2026-06-26 09:40:49 · 34m 12s | |
| CSGO-ZDrPo-wsOiX-AV3Bd-M93QX-QaDND | 20/17/6 | 92.8 | 1.25 | 2026-06-25 16:04:44 · 38m 29s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.