Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UMZz8-NtZjU-CB9io-fTuPH-o8MUD | 13/18/9 | 69.5 | 1.00 | 2026-07-05 22:01:54 · 32m 34s | |
| CSGO-PbNDv-LCdzK-nWLdk-zVtcR-H7GrL | 7/22/5 | 45.2 | 0.36 | 2026-07-01 21:59:28 · 39m 26s | |
| CSGO-e9MB2-cJt75-LLPas-6MLcO-DbtSJ | 8/18/4 | 40.7 | 0.44 | 2026-06-30 21:35:24 · 36m 31s | |
| CSGO-iyd5U-MmGaF-DJZch-F64Aj-wDe4D | 11/19/6 | 61.5 | 0.64 | 2026-06-29 22:31:12 · 31m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.