Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5MOtj-i33Hj-UMpjV-boWOC-RzHCF | 20/17/5 | 82.1 | 1.14 | 2026-06-26 22:48:23 · 35m 30s | |
| CSGO-CAy7Q-Swzn4-53JOZ-JFWtp-nrXwP | 28/10/5 | 126.6 | 1.91 | 2026-06-26 22:05:12 · 40m 42s | |
| CSGO-bQhBU-6A8Yc-sPVVs-LmhwY-cF95Q | 26/10/5 | 118.3 | 1.87 | 2026-06-12 21:31:43 · 34m 15s | |
| CSGO-cvXNH-ifKf8-OiQZh-GHpHY-VGU8N | 12/15/4 | 91.0 | 0.95 | 2026-06-12 21:02:31 · 26m 48s | |
| CSGO-baiGe-Ypy5u-LxkSs-TPev7-3LPYE | 24/10/4 | 128.6 | 1.96 | 2026-06-10 20:10:59 · 33m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.