Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YeOG4-hL6rF-eH65u-6GZcX-8vKjC | 7/17/1 | 47.1 | 0.40 | 2026-07-01 18:58:15 · 29m 47s | |
| CSGO-7vpU4-VU5He-TdmCC-BROBy-h2VjM | 22/5/1 | 119.0 | 2.01 | 2026-07-01 16:56:33 · 27m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.