Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-9.8%Peak single-match outcome anomaly 31.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 9 analyzed matches reads as variance, not a pattern.
7.2% of kills through walls across 9 analyzed matches (penalty scales above 4%)
2.6% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 9 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-68rGY-V9jbB-8Kfhp-qqD4F-NcHLH | 8/16/5 | 52.0 | 0.59 | 2026-07-04 20:44:24 · 41m 46s | |
| CSGO-yuFK6-kCcQs-WaqfZ-thmZL-ZxqFF | 29/23/7 | 92.5 | 1.32 | 2026-07-04 19:29:29 · 52m 26s | |
| CSGO-YXEtU-amzEJ-CFkfW-ucrvy-mfMbM | 20/10/5 | 106.8 | 1.67 | 2026-07-04 18:53:59 · 32m 16s | |
| CSGO-GBq8O-R7JFt-EWCBM-4EuSK-ZxqFF | 14/14/2 | 98.5 | 1.01 | 2026-07-04 18:16:59 · 31m 16s | |
| CSGO-VQoNA-sGyoG-ie7sr-MfmHX-V62cQ | 16/15/7 | 90.8 | 1.18 | 2026-07-04 17:43:01 · 28m 49s | |
| CSGO-cLcyV-idBps-6OeNO-FVmst-5fUGQ | 22/19/4 | 90.5 | 1.12 | 2026-07-04 16:34:15 · 52m 5s | |
| CSGO-m5jDP-O2q7o-oCjJA-VGhQ8-69frM | 7/16/1 | 43.4 | 0.34 | 2026-07-04 16:03:56 · 27m 7s | |
| CSGO-mh73B-NT36J-nVHZQ-GAnAK-cwa3K | 14/14/7 | 94.4 | 1.25 | 2026-07-01 18:03:10 · 37m 4s | |
| CSGO-cDJAT-XvM5V-PtH6w-cnvUr-MOBJC | 22/15/7 | 135.7 | 1.77 | 2026-07-01 17:25:39 · 30m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.