Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fmK6f-RKens-cwYrA-fZww9-PzBND | 15/15/7 | 96.2 | 1.20 | 2026-07-01 17:48:11 · 35m 34s | |
| CSGO-Wkn6x-DYx5X-qFzW9-uJq7t-5rwjN | 42/16/3 | 156.4 | 2.40 | 2026-06-28 19:08:09 · 35m 39s | |
| CSGO-D6css-tCdLp-VB34b-P6H5V-rG64E | 17/14/4 | 111.5 | 1.43 | 2026-06-24 19:17:09 · 24m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.