Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cqB24-ds3HN-LGooU-WCTzm-JOizO | 21/10/6 | 106.6 | 1.70 | 2026-07-06 17:46:51 · 28m 22s | |
| CSGO-o8CEN-FdLUn-diSDJ-iaKko-EE5qB | 20/12/5 | 103.4 | 1.56 | 2026-07-05 19:52:37 · 31m 43s | |
| CSGO-vB3Nw-27XWF-uQLtU-fVnxR-xGUrC | 19/11/7 | 119.9 | 1.61 | 2026-07-05 19:11:56 · 35m 29s | |
| CSGO-3HCo2-3kXpd-zZmxR-7vPLb-5jDFN | 25/15/7 | 105.1 | 1.56 | 2026-07-02 17:35:11 · 41m 6s | |
| CSGO-pRiF6-rqpUu-j6Hhn-xN3jN-GHcVG | 18/18/8 | 93.8 | 1.26 | 2026-06-29 20:32:56 · 32m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.