76561198031636251
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+11%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-8%Peak single-match outcome anomaly 41.2/100 (rating/ADR/KD/HS% combined) — top few % of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 16 analyzed matches reads as variance, not a pattern.
Avg K/D 1.81 across 16 of our matches (penalty scales above 1.4)
TeamDocks rating & ADR trend · last 16 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mDfLL-qLbbT-frCu8-TvuXM-HSWsO | 14/16/3 | 69.5 | 0.84 | 2026-07-03 20:58:31 · 32m 58s | |
| CSGO-Fo75Y-GS6Py-XuBns-smjfW-FaFSQ | 7/16/3 | 51.6 | 0.52 | 2026-07-03 20:21:33 · 33m 35s | |
| CSGO-c6yhF-JWXM7-cF4xB-JaDrv-CrahQ | 11/16/4 | 71.2 | 0.76 | 2026-07-03 19:43:35 · 31m 25s | |
| CSGO-u9GUZ-ZzbNo-NnSMi-uzVBO-DxoQD | 13/15/4 | 61.5 | 0.92 | 2026-07-03 19:05:22 · 33m 52s | |
| CSGO-MMNPr-OTO48-dT3jN-xu9BX-RadFO | 15/12/5 | 88.8 | 1.28 | 2026-06-30 18:14:45 · 36m 37s | |
| CSGO-kXwat-qLcAH-wYZy7-HYp8E-QTTrC | 18/15/5 | 92.8 | 1.29 | 2026-06-30 17:31:06 · 38m 31s | |
| CSGO-uZptH-sPf3U-UounJ-PHcFf-dPVeL | 15/13/4 | 59.4 | 1.04 | 2026-06-29 21:09:35 · 34m 48s | |
| CSGO-knzHh-mjbJ7-yUNGr-5sHRb-VaDND | 20/19/3 | 85.7 | 1.10 | 2026-06-29 20:20:39 · 46m 6s | |
| CSGO-NwcsU-oxPOJ-REwMj-FcwMC-NT2YP | 23/10/6 | 122.4 | 2.03 | 2026-06-29 19:45:32 · 31m 3s | |
| CSGO-QyY2B-EL9SL-fehNQ-aj9za-huxwQ | 15/16/7 | 83.6 | 1.03 | 2026-06-29 19:05:15 · 35m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.