Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wGwXw-PwoHT-dGXJQ-TKFEu-j34uC | 14/18/5 | 75.0 | 0.90 | 2026-07-02 14:42:55 · 29m 51s | |
| CSGO-jkfYG-ZsmCf-9ECTV-EybaF-zn33L | 29/23/8 | 92.0 | 1.42 | 2026-07-02 13:44:08 · 55m 22s | |
| CSGO-wWYGi-SarTB-PKbVF-CN2bN-mvMpP | 19/12/4 | 102.4 | 1.65 | 2026-06-30 11:11:32 · 27m 33s | |
| CSGO-Rquk4-8u5Aj-a6EqH-MT3sk-AEVjM | 15/12/8 | 83.0 | 1.20 | 2026-06-30 10:32:27 · 35m 23s | |
| CSGO-YN8JC-7dHoi-TcpG4-q4Gay-CNnQD | 11/13/3 | 74.0 | 0.89 | 2026-06-30 10:06:15 · 20m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.