Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yctcq-AD7Jt-9qe9P-arH67-qAXHK | 7/14/7 | 62.2 | 0.66 | 2026-07-05 23:03:29 · 34m 19s | |
| CSGO-v7NcL-KVWjQ-Xnb3r-zQZZT-uQJLH | 12/17/5 | 58.6 | 0.78 | 2026-07-05 22:19:18 · 41m 6s | |
| CSGO-iPJy7-sHP9R-QnsWf-Q2Ydj-p4XbD | 17/14/2 | 67.8 | 1.11 | 2026-07-05 21:32:46 · 42m 18s | |
| CSGO-j2TUG-SBdKT-tYBxa-y3VPY-NZYML | 6/17/7 | 66.1 | 0.52 | 2026-07-05 21:01:12 · 28m 37s | |
| CSGO-K8hx7-Mw9eY-D4XTk-YcV3P-LmztJ | 15/16/4 | 76.6 | 0.99 | 2026-07-05 20:22:18 · 34m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.