Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Caus9-PGePF-f96xy-kCPrK-HoRqJ | 26/13/3 | 108.7 | 1.69 | 2026-07-05 19:12:51 · 39m 6s | |
| CSGO-fQmpW-fDPBT-3p6rM-Wchqq-E4aNE | 9/12/1 | 69.4 | 0.86 | 2026-07-04 19:37:37 · 24m 17s | |
| CSGO-GCjQL-3aYES-zabcE-GPAx5-DqVoN | 14/15/4 | 77.1 | 1.04 | 2026-07-03 19:05:23 · 36m 5s | |
| CSGO-aSELD-3mdSB-fVavK-6RbMH-9of4D | 17/14/3 | 130.2 | 1.54 | 2026-06-11 17:51:01 · 27m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.