Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cnhRX-CkeoM-n6f2S-aWviy-52DVF | 11/16/6 | 53.6 | 0.87 | 2026-07-03 22:35:37 · 33m 46s | |
| CSGO-7zaHk-Lxjix-WjuPx-3mcKM-dmFOP | 7/14/0 | 43.7 | 0.43 | 2026-07-03 22:05:18 · 26m 50s | |
| CSGO-Ku77k-NmKjO-WbRMW-KDNbq-ENc7L | 16/12/4 | 81.9 | 1.22 | 2026-06-13 20:42:22 · 28m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.