Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-dTAka-tcmGM-oSpWW-2uO5G-CKxbE | 15/17/6 | 87.1 | 1.14 | 2026-07-01 09:59:39 · 34m 50s | |
| CSGO-PV4V9-nGEBT-vxHrR-RAOUF-4Sm6J | 10/24/11 | 68.5 | 0.56 | 2026-06-30 23:05:24 · 49m 48s | |
| CSGO-4CwAO-WNAjE-nFXwk-zxrnU-jvV9G | 16/19/9 | 80.8 | 1.12 | 2026-06-30 22:24:23 · 36m 52s | |
| CSGO-6pUBq-fWRoS-aYpAn-rRpoT-4vkbN | 22/13/7 | 117.5 | 1.65 | 2026-06-25 21:20:37 · 38m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.