Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Pr54W-Hatbu-FThHc-Nsr9J-wS3ED | 18/18/2 | 82.7 | 1.10 | 2026-07-05 19:29:18 · 35m 53s | |
| CSGO-WSUdt-uz2iu-e5wie-xRDcE-FTBtG | 18/18/4 | 88.1 | 1.16 | 2026-06-27 10:04:54 · 35m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.