Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tyYzr-PeB84-f3hvL-zSSmc-OPDhP | 8/15/3 | 58.8 | 0.59 | 2026-07-01 15:27:08 · 26m 31s | |
| CSGO-mNwN8-Vd3JP-v4qcZ-tNBvw-sLqRP | 20/20/5 | 69.0 | 1.08 | 2026-06-30 17:08:58 · 45m 57s | |
| CSGO-2E9z8-w5VGq-kOpGG-qU77A-QKD7K | 7/14/5 | 56.2 | 0.64 | 2026-06-30 16:33:08 · 28m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.