Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UGYeT-PhCQs-VXDqw-BXnhL-xH2cQ | 19/10/5 | 124.1 | 1.82 | 2026-07-03 21:44:33 · 23m 54s | |
| CSGO-zuatX-tQLwe-yCXEf-DaaRr-8h9GJ | 20/15/5 | 91.3 | 1.35 | 2026-07-02 20:29:51 · 35m 9s | |
| CSGO-2LGH6-ZnivR-bYxqm-RepiY-R7pxA | 16/11/7 | 95.5 | 1.40 | 2026-07-01 21:29:25 · 30m 30s | |
| CSGO-HmDax-jfKe9-e5eDH-3Cvxj-uXNtQ | 15/16/2 | 91.2 | 1.15 | 2026-06-29 17:33:37 · 23m 18s | |
| CSGO-boBjs-b466v-3yzYk-jmDhs-nCHCF | 14/8/6 | 96.5 | 1.43 | 2026-06-14 13:39:06 · 30m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.