Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oX6ci-MFBnE-9JUxK-zf6cK-SwJ5O | 22/19/5 | 75.9 | 1.13 | 2026-06-25 18:15:04 · 49m 19s | |
| CSGO-fhsK7-Jfbob-jA2zp-CEoWK-ZxqFF | 15/19/5 | 60.4 | 0.83 | 2026-06-23 18:10:51 · 46m 22s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.