Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oc47G-r3Lou-EuWid-3YKWo-nrXwP | 16/16/1 | 88.3 | 1.16 | 2026-07-06 16:57:04 · 32m 25s | |
| CSGO-8i2as-tSjnk-8zQ2q-v8Uo7-TAqVQ | 12/16/3 | 61.8 | 0.92 | 2026-07-05 18:29:29 · 30m 53s | |
| CSGO-zjcGJ-3PFrO-Az7YB-w8X3s-MWjXM | 19/11/3 | 94.1 | 1.47 | 2026-06-26 23:32:04 · 35m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.