Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PKJQq-LZSC9-cevAT-6V2Ym-m3taL | 9/18/8 | 54.4 | 0.71 | 2026-07-02 23:48:32 · 31m 51s | |
| CSGO-wpC4N-Oq7SZ-z9fJy-4NGVs-jDWPA | 8/3/0 | 67.3 | 1.42 | 2026-07-02 23:29:11 · 16m 23s | |
| CSGO-xcURq-pk8X4-MB3KM-k6eJU-M7pxA | 12/22/10 | 58.8 | 0.79 | 2026-07-02 22:38:20 · 48m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.