Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-issf8-pJwH2-SSxWG-wPtFM-ATsuL | 6/16/3 | 43.5 | 0.46 | 2026-07-04 14:17:21 · 33m 44s | |
| CSGO-WdvhM-omkMN-HxWcW-FvzKi-AZQhG | 14/14/1 | 84.0 | 1.04 | 2026-06-28 14:58:59 · 25m 36s | |
| CSGO-JoKBy-eDMmY-dLTfx-nahjV-uFqqK | 15/22/15 | 69.0 | 0.93 | 2026-06-18 21:30:26 · 56m 2s | |
| CSGO-oeDJy-yZO2H-zv3dN-jytsp-isMHA | 15/13/5 | 84.5 | 1.28 | 2026-06-18 20:53:52 · 32m 30s | |
| CSGO-ssMQj-pnBEE-cqn3J-XGkNh-OjvvE | 15/20/7 | 59.1 | 0.98 | 2026-06-18 20:07:00 · 36m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.